I make image tools because I love to mix pixels up
I make tools with a focus on image processing or image glitch for limited color systems. I’ve been experimenting with image since 2000 and sometimes I make games out of it.
Limited color palettes on legacy machines are a wonderful way to work on small scopes. They render a joyful environment to play with graphical glitches, explore the opportunities of low resolutions, and take a kindhearted look on pixel anomalies. I believe it’s also a satisfying playground to make games with built-in procedurally-generated image processing routines and dynamically-rendered glitches.